A compilation of work undertaken from 2011-2014 spanning two different studios in Istanbul, Turkey- plus a couple of personal projects and Python script demos.
Saturday, July 25, 2015
2015 Reel - v2
A compilation of work undertaken from 2011-2014 spanning two different studios in Istanbul, Turkey- plus a couple of personal projects and Python script demos.
Sunday, July 5, 2015
Thursday, June 4, 2015
Tuesday, May 19, 2015
'BitBox' - Visual Asset Manager Preview
A couple weeks back I started work on a dockable asset manager for Maya. Before then, I had gone looking for something similar- and there are other kinds of these visual asset browsers out there, but I had issues with each of them, so I finally decided to try my hand at creating something which worked for me. The main feature of BitBox is its simplicity and dare I say it, elegance. Everything you need is right there in a dockable form. Menus appear contextually when exporting, setting your user library path for the first time, etc. If you close the browser while in a particular folder, that folder will display the next time you open BitBox. Little but important things...
I'll write more about BitBox soon, probably over on the Materialism blog- as well as putting up a video detailing some of the features and how to use the script.
I'll write more about BitBox soon, probably over on the Materialism blog- as well as putting up a video detailing some of the features and how to use the script.
Friday, April 17, 2015
A Creek
Plan is to get much more into 3d landscapes this year, atleast for personal projects. I bought World Machine and the amazing looking Geoglyph some time ago and although I've used these programs at work, I've had trouble finding the time to really dive into them and explore their potential. First up though, a groundcover study- this creek scene was rendered in Redshift. I used WM/Geoglyph for the midground riverbank.
Labels:
landscape
Thursday, February 12, 2015
Before 2015
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CG Boat for the Film 'Goodbye Katya' - Modelling and Texturing, some Shading |
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Still from 'Doctor Ze' (Teaser) - Modelling, Texturing, Shading |
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Cartoon Frog for 'Hizla Al' Online Store - Texturing, LookDev, Compositing for Print |
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Still from 'Heart Machine' - Saudi Arabian Ministry of Health - Texturing, Modelling, Lighting Concept |
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Still from 'Butterfly's Dream' - BG Matte Painting |
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Opening Sequence for '8 Seconds' - Modelling, Texturing, Shading, Compositing |
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City for 'Listerine' - Modelling, Texturing, Precomp |
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Still from 'Birlesen Gönüler' - Visual Concept (Everything behind bridge is CG)
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Glass Frog - Personal Project, 2011 (All) |
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'Procedural Passionfruit' - Personal Project, 2011 (All) |
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Still from 'Paradroid' - Student Work, 2010, All |
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